Large City: Êkèkê G̈n-vèdo Kêkè

Êkèkê G̈n-vèdo Kêkè

Êkèkê G̈n-vèdo Kêkè
Example Iron Elf architecture.
StateEngineer's Guild
ProvenceLêtdêsara Zone
RegionQugozeme Shrublands
Founded955
Community LeaderLord Zèdonm
Area91 km2 (36 mi2)
Average Yearly Temp24°C (75°F)
Average Elevation3524 m (11561 ft)
Average Yearly Precipitation262 cm/y (103 in/y)
Population21713
Population Density238 people per km2 (603 people per mi2)
Town AuraTruename Magic
Naming
Native nameÊkèkê G̈n-vèdo Kêkè
Pronunciation/ˈɘsɘ/ /ˈvèdo ˈkɘkè/
Direct Translation[orange] [lake]
Translation[Not Yet Translated]

Êkèkê G̈n-vèdo Kêkè (/ˈɘsɘ/ /ˈvèdo ˈkɘkè/ [orange] [lake]) is a subtropical Large City located in the Lêtdêsara Zone of the Engineer's Guild.

The name Êkèkê G̈n-vèdo Kêkè is derived from the Sylvin language, as Êkèkê G̈n-vèdo Kêkè was founded by Tshêtco, who was culturaly Iron Elf.

Climate

Êkèkê G̈n-vèdo Kêkè has a yearly average temperature of 24°C (75°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a pleasant 23°C (73°F). Êkèkê G̈n-vèdo Kêkè receives an average of 262 cm/y (103 in/y) of precipitation, most of which comes in the form of rain during the summer. Êkèkê G̈n-vèdo Kêkè covers an area of nearly 91 km2 (36 mi2), and an average elevation of 3524 m (11561 ft) above sea level.

Overview

Êkèkê G̈n-vèdo Kêkè was founded durring the late 11th century, by Tshêtco. The establishment of Êkèkê G̈n-vèdo Kêkè was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Tshêtco struck deals with nearby nations and communities to establish Êkèkê G̈n-vèdo Kêkè as a prison colony.

Êkèkê G̈n-vèdo Kêkè was built using the conventions of Iron Elf durring the late 11th century. Naturaly, all settlmentss have their own look to them, and Êkèkê G̈n-vèdo Kêkè is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Êkèkê G̈n-vèdo Kêkè is buildings have been located at convienant points along the rivers Êkèkê G̈n-vèdo Kêkè was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the spacious baked earthen streets flow where they are able to be made rather than folowing the most convienant paths. The city rests behind a set of well fortified walls, with gatehouses, watch towers, and battlments. Êkèkê G̈n-vèdo Kêkè's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. Êkèkê G̈n-vèdo Kêkè's unusual yet seemingly effective fortifications are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

A look around Êkèkê G̈n-vèdo Kêkè has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine which makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power. Regardless, you do not feel it would be wise to remain in Êkèkê G̈n-vèdo Kêkè long.

Civic Infrastructure

Êkèkê G̈n-vèdo Kêkè possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Êkèkê G̈n-vèdo Kêkè has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Êkèkê G̈n-vèdo Kêkè has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Êkèkê G̈n-vèdo Kêkè. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Êkèkê G̈n-vèdo Kêkè's parks.

Êkèkê G̈n-vèdo Kêkè has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Êkèkê G̈n-vèdo Kêkè.

Êkèkê G̈n-vèdo Kêkè has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Êkèkê G̈n-vèdo Kêkè has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Êkèkê G̈n-vèdo Kêkè has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Êkèkê G̈n-vèdo Kêkè has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Êkèkê G̈n-vèdo Kêkè has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Êkèkê G̈n-vèdo Kêkè has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Êkèkê G̈n-vèdo Kêkè has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Êkèkê G̈n-vèdo Kêkè's public wards, blessings, and other arcane systems.

Êkèkê G̈n-vèdo Kêkè has an Scientific Academy which provides higher education in the natural sciences.

Êkèkê G̈n-vèdo Kêkè possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Êkèkê G̈n-vèdo Kêkè's grid is powered by mana accumulators.

Êkèkê G̈n-vèdo Kêkè possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Êkèkê G̈n-vèdo Kêkè has a first rate hospital which caters to anyone in need of long term medical care.

Êkèkê G̈n-vèdo Kêkè has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Êkèkê G̈n-vèdo Kêkè has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Êkèkê G̈n-vèdo Kêkè's natural decorations nor waterways.

Êkèkê G̈n-vèdo Kêkè has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Êkèkê G̈n-vèdo Kêkè has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Êkèkê G̈n-vèdo Kêkè has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Life is hard in Êkèkê G̈n-vèdo Kêkè. Its people are impoverished compared to their peers elsewhere. Something is making the locals stay, however, whether fear of the alternative, hope for a better future, or a stubborn attachment to their ancestral lands. Whatver the reason, living in this harsh area for generations has made the people of Êkèkê G̈n-vèdo Kêkè a notably resourceful and hearty people.

Êkèkê G̈n-vèdo Kêkè's mayor's house was built using a different architectural style from the rest of the town. The style used is which made use of the classical orders and mathematically precise ratios of height and width combined with a desire for symmetry, proportion, and harmony. It used columns, pediments, arches and domes are imaginatively in buildings of all types. Decorative features were seen as largely unnecessary as the sheer beauty of the structure itself was often close to art. However, many buildings with large ceiling spaces had their ceilings decorated with elaborate paintings, simply because the large flat spaces could feel wasted.

In Êkèkê G̈n-vèdo Kêkè hail is always enormous, yet harmlessly plinks off people, creatures, and structures.

The Snake, Viper near Êkèkê G̈n-vèdo Kêkè are known to be quite timid.

Êkèkê G̈n-vèdo Kêkè's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves square dance to channel Transmutation energies of tier 2 via speaking in tongues.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 41
  • Farmers: 67
  • Farm Laborer: 114
  • Hunters: 72
  • Milk Maids: 52
  • Ranchers: 29
  • Ranch Hands: 62
  • Shepherds: 54
    • Farmland: 87286 m2
    • Cattle and Similar Creatures: 5428
    • Poultry: 65139
    • Swine: 4342
    • Sheep: 217
    • Goats: 43
    • Horses, Mounts, and Beasts of Burden: 2171

Craftsmen

  • Arms and Toolmakers: 46
  • Blacksmiths: 52
  • Bookbinders: 26
  • Buckle-makers: 28
  • Cabinetmakers: 49
  • Candlemakers: 74
  • Carpenters: 73
  • Clothmakers: 62
  • Coach and Harness Makers: 23
  • Coopers: 52
  • Copper, Brass, Tin, Zinc, and Lead Workers: 29
  • Copyists: 20
  • Cutlers: 18
  • Fabricworkers: 48
  • Farrier: 117
  • Furriers: 14
  • Glassworkers: 72
  • Gunsmiths: 48
  • Harness-Makers: 21
  • Hatters: 43
  • Hosiery Workers: 15
  • Jewelers: 24
  • Leatherwrights: 51
  • Locksmiths: 21
  • Matchstick makers: 32
  • Musical Instrument Makers: 32
  • Painters, Structures and Fixtures: 27
  • Paper Workers: 32
  • Plasterers: 28
  • Pursemakers: 38
  • Roofers: 23
  • Ropemakers: 21
  • Rugmakers: 20
  • Saddlers: 36
  • Scabbardmakers: 45
  • Scalemakers: 24
  • Scientific, Surgical, and Optical Instrument Makers: 14
  • Sculptors, Structures and Fixtures: 21
  • Shoemakers: 21
  • Soap and Tallow Workers: 76
  • Tailors: 173
  • Tanners: 27
  • Upholsterers: 31
  • Watchmakers: 31
  • Weavers: 65
  • Whitesmiths: 17

Merchants

  • Adventuring Goods Retellers: 15
  • Arcana Sellers: 15
  • Beer-Sellers: 30
  • Booksellers: 33
  • Butchers: 63
  • Chandlers: 54
  • Chicken Butchers: 59
  • Entrepreneurs: 22
  • Fine Clothiers: 60
  • Fishmongers: 54
  • Florists: 13
  • Potion Sellers: 38
  • Resellers: 98
  • Spice Merchants: 28
  • Wine-sellers: 44
  • Wheelwright: 32
  • Woodsellers: 20

Service workers

  • Bakers: 120
  • Barbers: 111
  • Coachmen: 30
  • Cooks: 98
  • Doctors: 45
  • Gamekeepers: 32
  • Grooms: 19
  • Hairdressers: 63
  • Healers: 61
  • Housekeepers: 63
  • Housemaids: 108
  • House Stewards: 72
  • Inns: 20
  • Laundry maids: 43
  • Maidservants: 67
  • Nursery Maids: 38
  • Pastrycooks: 72
  • Restaurateur: 103
  • Tavern Keepers: 90

Specialized Laborer

  • Ashworkers: 30
  • Bleachers: 19
  • Chemical Workers: 12
  • Coal Heavers: 45
  • In-Town Couriers: 45
  • Long Haul Couriers: 46
  • Dockyard Workers: 44
  • Gas Workers: 10
  • Hay Merchants: 18
  • Leech Collectors: 59
  • Millers: 51
  • Miners: 49
  • Oilmen and Polishers: 34
  • Postmen: 48
  • Pure Finder: 28
  • Skinners: 65
  • Sugar Refiners: 12
  • Tosher: 34
  • Warehousemen: 83
  • Watercarriers: 42
  • Watermen, Bargemen, etc.: 62

Skilled Laborers

  • Accountants: 28
  • Alchemist: 33
  • Clerk: 40
  • Dentists: 22
  • Educators: 62
  • Engineers: 31
  • Gardeners: 21
  • Mages: 16
  • Plumbers: 23
  • Pharmacist: 24
  • Professors: 9
  • Scientists: 15
  • Wizards: 9

Civil Servants

  • Adventurers: 21
  • Bankers: 31
  • Civil Clerks: 49
  • Civic Iudex: 24
  • Consultants: 14
  • Exorcist: 47
  • Fixers: 26
  • Kami Clerk: 44
  • Landlords: 42
  • Lawyers: 26
  • Legend Keepers: 35
  • Militia Officers: 217
  • Monks, Monastic: 74
  • Monks, Civic: 62
  • Historian, Oral: 54
  • Historian, Textual: 26
  • Policemen, Sheriffs, etc.: 47
  • Priests: 90
  • Rangers: 28
  • Rat Catchers: 31
  • Scholars: 32
  • Spiritualist: 40
  • Slayers: 12
  • Storytellers: 85
  • Military Officers: 67

Cottage Industries

  • Brewers: 65
  • Comfort Services: 86
  • Enchanters: 23
  • Herbalists: 23
  • Jaminators: 72
  • Needleworkers: 77
  • Potters: 38
  • Preserve Makers: 62
  • Quilters: 32
  • Seamsters: 120
  • Spinners: 58
  • Tinker: 24
  • Weaver: 55

Artists

  • Actors: 23
  • Architects: 8
  • Bards: 34
  • Costumers: 13
  • Dancers: 25
  • Drafters: 14
  • Engravers: 17
  • Fine Furniture Carpenters: 10
  • Glaziers: 23
  • Inlayers: 21
  • Musicians: 65
  • Painters, Art: 11
  • Playwrights: 24
  • Sculptors, Art: 19
  • Wood Carvers: 74
  • Writers: 65

Produce Industries

  • Butter Churners: 70
  • Canners: 65
  • Cheesmakers: 74
  • Ice Merchants: 9
  • Millers: 45
  • Picklers: 36
  • Smokers: 27
  • Stockmakers: 24
  • Tobacconists: 33
  • Tallowmakers: 50

8250 of Êkèkê G̈n-vèdo Kêkè's population work within a Foundational Occupation.

12595 of Êkèkê G̈n-vèdo Kêkè's population do not work in a formal occupation, but do contribute to the local economy. 868 (4%) are noncontributers.

Points of Interest

The center of Êkèkê G̈n-vèdo Kêkè's town square was built around an ancient standing stone.

POI

History

In time immemorial, reportedly some time during the late 2nd century was ravaged by a deadly sickness. was the epicenter of the disaster, but Êkèkê G̈n-vèdo Kêkè suffered the most. Êkèkê G̈n-vèdo Kêkè lost 101 people, 395 livestock, and 64 buildings in the disaster.. The disaster is spoken of in hushed whispers as the Wrath of Mourning.

History